Hello GCo Readers! Time is running out to vote for your favorite gamification company for the first annual GAwards! There are only 10 days left before the voting is finished. To inspire some healthy competition, here are the current #1 leaders of each category:
- Best Use of Gamification in Health and Wellness Leader: Active.com Trainer
- Ahead of Daily Challenge by 50 Votes!
- Best Consumer Facing Use of Gamification Leader: Samsung Nation
- Ahead of mplifyr by 35 Votes!
- Best Use of Gamification in Education Leader: Beat the GMAT & MBAWatch
- Ahead of Gamification of MIS3538 by 25 Votes!
- Best Use of Gamification in the Enterprise (HR) Leader: Deloitte
- Ahead of Bluewolf’s Going Social by 152 Votes!
- Best Application of Gamification in Social Good Leader: Our Dream Playground
- Ahead of Nickelodeon Halo Awards by 107 Votes!
- Gamification Greatest Impact Award: Gigya
- Ahead of Badgeville by 36 Votes!
With only 10 days of voting remaining, all the awards are still anyone’s game! Remember to vote and be apart of gamification history as the first winners of the GAwards!