Skip to content
May 12, 2026
  • Hack the Mind, Protect the System: Why the Future of Security is Cognitive
  • Gamification and AI in Education: 10 Great Examples for Today
  • Stop Devaluing Loyalty Programs. Do This Instead. 
  • Why Public Health & Civics Lotteries Are So Highly Effective: Gamification
Gamification Co

Gamification Co

The Leading Source for Gamification News & Info

Random News
  • Categories
    • Enterprise
    • Education
    • Experts
    • Health
    • Consumer
    • Social Good
    • Government
  • Gabe Zichermann
    • About Gabe Zichermann
    • Gamification Workshops
    • Presentations Video Archive
  • Gamification Webinar
    • Gamification Revolution
    • Webinar iTunes Archive
    • Webinar Podbean Archive
    • Webinar Youtube Archive
  • Resources
    • Video Archive
    • Gamification Books
  • Contact Us
    • Contact Us
    • Engagement alliance
Headlines
  • Hack the Mind, Protect the System: Why the Future of Security is Cognitive

    11 months ago11 months ago
  • A visually engaging illustration of students and professionals engaging in gamified learning

    Gamification and AI in Education: 10 Great Examples for Today

    1 year ago1 year ago
  • Stop Devaluing Loyalty Programs. Do This Instead. 

    3 years ago1 year ago
  • Why Public Health & Civics Lotteries Are So Highly Effective: Gamification

    5 years ago5 years ago
  • How Gamification Can Beat Fake News

    7 years ago1 year ago
  • Test Post

    7 years ago
  • Home
  • 2011
  • August
  • 5
  • Urbanology: Guggenheim and Civic Engagement through Games
  • Social Good

Urbanology: Guggenheim and Civic Engagement through Games

Jeff Lopez15 years ago14 years ago15 mins

This Wednesday, the BMW Guggenheim Lab opened to the public. Located in New York City, just north of Houston Street and the Sarah D. Roosevelt Park, the aim of the project is serve as a platform for positive interactions in city planning and to examine the spaces that we all share. The traveling lab includes a game component, Urbanology, where a group plays together to address issues that arise when cities grow and inhabitants try to institute lasting change. Although more of a serious game than a gamification project, Urbanology and the BMWGuggenheim Lab both serve as great case studies in the engaging power of games.

BMW Guggenheim Lab to Launch in New York in August 2011 See the project at http://www.bmwguggenheimlab.org/

The mechanics behind Urbanology are fairly simple. Five players each take control of a game piece on an oversized chessboard. Each piece represents different components of a city: affordability, livability, sustainability, transportation, and wealth. A moderator asks questions such as, “Will you ban smoking on public streets?” and “A major corporation will move to your city if it can get out of EPA and recycling obligations for five years. Will you authorize this?” Players are supposed to answer as if they represented the separate social components, but in the couple of games I saw, everybody voted on personal preference, including about twenty people from the audience.

The answers are gathered via iPad and the results are projected onto a large overhead screen. Each question results in a +1/0/-1 move for the game pieces which slide across the board. There aren’t any win conditions, and the game ends after eight questions. Although deceptively simple, the oversized pieces, interactive screen, and moderator all served to engage the audience in the questions and issues, and a few interesting discussions were ignited when the moderator asked participants to explain their answers. There will be an online version of the game available in the coming months.

Urbanology Game

Although the lab has a bit of an onboarding problem (there was very little introductory material) the entire project has served to engage both passersby and interested members of the public in city planning and the problems that come from urban growth. Besides the Urbanology game, the lab holds regular talks, movie screenings and tours with some of the top thinkers and academics on the psychology of cities and the meaning of shared space. After New York, the exhibit will pack up, buildings and all, and travel to many of the largest global metropolises.

The BMW Guggenheim Lab and Urbanology serve as a great examples of the City as a Platform idea beyond data. Cities have always been a platform for increased interaction and now gamification has a part to play in facilitating and engaging the public in important discussions on the future of the city. Be sure to visit the space if you live in New York, or follow the lab as it travels around the world.

BMW Guggenheim Lab

Tagged: BMW Guggenheim Lab civic engagement Jeff Lopez New York City Urbanology

Post navigation

Previous: G-List Interview: Brian Wong
Next: A Gamification MBA?: “For the Win” at Wharton

Related News

How Gamification Can Beat Fake News

Gabe Zichermann7 years ago1 year ago 0

Happy Atoms: An Elementary Interview with Jesse Schell

Anthony Conta10 years ago10 years ago 0

Five Impactful Experiences From Games For Change 2016

Anthony Conta10 years ago10 years ago 0

Growing Conservation Awareness with Save the Park

Heong Weng Mak10 years ago 0

Loading Comments...