Books

Game-Based Marketing

From Foursquare and Farmville to the frequent fliers popularized in Up in the Air, playing “everyday games” has become an obsession that’s entered the popular culture, mirroring the worldwide growth of interactive entertainment.  Smart organizations like Chase and the US Army are getting on the bandwagon, offering loyalty programs and game experiences that pay out in cash, miles and virtual rewards for all kinds of activities, driving growth, community engagement and customer loyalty at a fraction of the cost of traditional marketing. Authors Gabe Zichermann and Joselin Linder have spent the past ten years chronicling the rise of the everyday games we play and in their book “Game-Based Marketing” (Wiley, March 2010, $24.95) they show how successful companies are shaping our fun future, and how savvy organizations of all sizes can play to win.

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NYTimes earns the fail badge

The Past Twelve Months of Gamification

PSFK’s The Future of Gaming

Learn to Build a Gamified Site with Treehouse

Project Noah Gamifies all that Nature has to Offer

Gamification’s Three Disciplines

Nominate Speakers for GSummit 2012

The Six Rules of Gamification

The Future of Web Design is Engagement

New Chinese Startup Aims to Gamify Real Life

Mashable Gamifies Tech News

Advergaming and Gamification Team Up to Deliver the Goods

Supporting Innovation in the White House

First Videos Released from GSummit NYC!

Adventure Walks Get You on Your Feet

The Wall Street Journal Looks at Mixing Work and Play

Singapore’s Leading Business Conference to host Workshop on Gamification

GSummit NYC Wrap Up

Innovate With Gamification: Sidestep & Twist

Gamification By Design: Designing For Engagement Part I

Big Media & Real Life: Gamifying the World for Fun & Engagement- Part II

Bringing Games to the Enterprise: How Microsoft Ribbon Hero Makes Productivity Engaging, Part I

Community Rules: Using Gamification to Drive Publishing and Community Engagement, Part I

Real vs. Virtual Rewards: The Battle Over Consumer Motivation

Making Retail Fun Again Part II

Making Retail Fun Again Part I

Welcome to the 2011 GSummit New York Live Blog!

The Engagement Alliance

Infographic: How Video Games are Changing Education

Evacuating NYC – the Gamification Edit

Protected:

Mint.com, MLB, Crowdtap to Join the Conversation at GSummit

Play More, Work More

Bunchball Brings Gamification Platform to Salesforce.com

G-List Companies: Badgeville

PrivacyVille Makes the Small Print Easier to Read

Help CSU Researchers Define Gamer Personalities

Weekly Recap: gamification around the web

Announcing GSummit NYC Sept 2011

O’Reilly Gamification Master Class

Kicking It – A Film About How Play Improves Lives

Kings of Pastry: A Personal Quest

Life Lessons from the King of Kong

Gamification Law: FTC Guidelines

Slide presentations from The Gamification Summit

Wishing Everyone a Happy New Year!

My Favorite Gamified Movie of 2010: Scott Pilgrim Vs. The World

The G-List: Blake Scholl

Gamification Internship Opportunity

Happy Thanksgiving!

Gamification Workshop Materials

Overjustification, Replacement, Rewards

Speakers

Gamification Video Podcast #1: Gamification is a Process (Not Just a Product)

Gamification Speech at R/GA – HD & with Slides

Glue: Influencers meet Funware & Game Mechanics

Wells Fargo's Funware – Stagecoach Island

Using Fun in Design & Usability

Terrorists aren't Gaming the System…or are they?

Win $1000 By Exploring Prague Through the Largest Photo in the World!

The Power of the Elite vs The Crowd

Harlem is not suitable for startups or middle-class living

Gaming the System – NYTimes + Dubai

My SF Restaurant List

It's Always Sunny with Funware

The Engaging Web is Available

Interview with Jim Greer about Kongregate

What's Wrong With Advertising: Seinfeld + Gates

Books are coming

Web3 / Semantic Web Conference

Win Prizes For Searching?

TechCrunch 50 & Funware

Prized Collection Launches: rmbr-style Funware on Facebook

I couldn’t agree more

Women and 3D, because people asked

Tenori-On: Mixing Music, Lite-Brite Style

What Does Early Success Really Mean?

The Games Industry Rocks 2007

Thanks Where It’s Due

An Oldie But a Goodie – Game Mechanics & Amy Jo Kim

Alpha Testing Has Begun + Rolling Out rmbr

Do U rmbr ChroniQL?

The Week in Review

TechCrunch Begins

Getting Ready for Launch

The Team

TechCrunch 20 Semi-Finalist – WooHoo

Fun is the New Core Value

Welcome to ChroniQL

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