Social photo sharing is currently one of the hottest services out there. Instagram and Pinterest are immensely popular and excellent for sharing pictures but what if these services began to offer more than just sharing? What if the images you were sharing were also proof of your new healthy habits or most recent endeavors? Leap [...]
Archive for the ‘Gamification’ Category
Introducing the GBase
February 21st, 2012
Ivan Kuo Part of our mission at Gamification Co is to catalogue the breadth and depth of gamification across industries. As gamification has grown, one of the top requests from our readers is “Do you have an example of gamification for *insert idea here* ?” While we do have a steady stream of gamification news, we recognize [...]
Gamification Roundup – February 20, 2012
February 20th, 2012
Ivan Kuo This week on the Gamification Roundup we have big news on incentivization and research. In addition to Badgeville’s recent partnership with BazaarVoice, now they are collaborating with Klout. Hearing news of this and an NY Times article on incentivizing civic behavior, we may soon have all our actions incentivized with the promise of glorious prizes [...]
What Gamification Practitioners Do
February 14th, 2012
GabeZ Following up on the meme that’s spreading like wildfire today, I thought you might find it amusing to see our view of “What Gamification Practitioners Do”. Click on the image to see the full size version, and feel free to share your thoughts.
The Potential of MMOs for Learning
February 14th, 2012
Andrew Miller MIT’s Education Arcade released some information recently that could really change how gamification/ game-based learning can be used to help students learn. Games for Learning is not a new phenomenon, but this recent manifestation is quite unique and could be a springboard for further games of this type. This manifestation has specific, unique promises for further [...]
The Gamified Classroom
February 9th, 2012
Andrew Proto Part IV: Looking at Busy Work This is the fourth part of an ongoing series on the role of gamification in modern education by Andrew Proto. If you missed the previous articles, catch up with “Part I: the Unique Obstacles Teachers Face“, “Part II:Technology’s Role in a Gamified Classroom“, and “Part III: The Importance of [...]
Run or Else…You’ll Donate All Your Money
February 8th, 2012
Ivan Kuo Let’s picture a scenario: say you’ve been keeping up a goal of running 4 miles per week and have been doing so for a month now. Suddenly, work becomes too tiring, you have too many other things to do, and every other excuse you can think of breaks your running habit and you stop running. [...]



Posted in
Tags:


