Archive for the ‘Gamification’ Category

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Start the Social Group Challenge Trend with Leap

Social photo sharing is currently one of the hottest services out there. Instagram and Pinterest are immensely popular and excellent for sharing pictures but what if these services began to offer more than just sharing? What if the images you were sharing were also proof of your new healthy habits or most recent endeavors? Leap [...]

Introducing the GBase

Part of our mission at Gamification Co is to catalogue the breadth and depth of gamification across industries. As gamification has grown, one of the top requests from our readers is “Do you have an example of gamification for *insert idea here* ?” While we do have a steady stream of gamification news,  we recognize [...]

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Gamification Roundup – February 20, 2012

This week on the Gamification Roundup we have big news on incentivization and research.  In addition to Badgeville’s recent partnership with BazaarVoice, now they are collaborating with Klout. Hearing news of this and an NY Times article on incentivizing civic behavior, we may soon have all our actions incentivized with the promise of glorious prizes [...]

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Gamification at Social Media Week

Social Media Week is a major international event that takes place twice a year. This past week saw NYC flooded with events celebrating and investigating social media across a wide spectrum. Of course, gamification featured prominently in the discussion. In case you missed it, here are some of the gamification apps, slides and videos from [...]

What Gamification Practitioners Do

Following up on the meme that’s spreading like wildfire today, I thought you might find it amusing to see our view of “What Gamification Practitioners Do”. Click on the image to see the full size version, and feel free to share your thoughts.

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The Potential of MMOs for Learning

MIT’s Education Arcade released some information recently that could really change how gamification/ game-based learning can be used to help students learn. Games for Learning is not a new phenomenon, but this recent manifestation is quite unique and could be a springboard for further games of this type. This manifestation has specific, unique promises for further [...]

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Gamification Roundup – February 13, 2012

Happy Social Media Week! This week on the gamification news roundup, we explore the power of gaming in a social and enterprising context. The office could be changed forever if Gartner is right about the need for gamification in BPM implementation and if the Microsoft Kinect ends up in everyone’s office. And in light of Social Media [...]

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Gamification of the Women Barney Tricked Into the Sack (Video)

Gamification has made it to prime time with our old friend Doogie Howser [aka Neil Patrick Harris, aka Barney from How I Met Your Mother]. In this episode, Barney wanted to find out which girl from his past was sabotaging him to meet any new girls. To find that girl, Barney gamified the process by [...]

The Gamified Classroom

Part IV: Looking at Busy Work This is the fourth part of an ongoing series on the role of gamification in modern education by Andrew Proto. If you missed the previous articles, catch up with “Part I: the Unique Obstacles Teachers Face“, “Part II:Technology’s Role in a Gamified Classroom“, and “Part III: The Importance of [...]

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Run or Else…You’ll Donate All Your Money

Let’s picture a scenario: say you’ve been keeping up a goal of  running 4 miles per week and have been doing so for a month now. Suddenly, work becomes too tiring, you have too many other things to do, and every other excuse you can think of breaks your running habit and you stop running. [...]

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