Archive for the ‘Gamification’ Category

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Chasing Solar Storms on a Wing and a Game

When scientists at the Royal Observatory Greenwich began analyzing data from the STEREO (Solar TErrestrial RElations Observatory) Spacecraft,  they knew it wasn’t going to be an easy task.  The craft, which uses two near-identical satellites to reveal solar storms in 3D, has already transmitted over 100,000 images of solar activity…almost 25 terabytes of data! It didn’t take [...]

Awesome/Awkward Merit Badges

From the ever-hilarious site Pleated Jeans – a bit of badge levity. This time, awkward merit badges. Can you work some of these into your next gamified system? How many have you earned already today?   Hat tip to Michael Archuleta.

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Gamification Roundup – April 16, 2012

This week on the Gamification Roundup: Aetna is giving away their Mindbloom wellness game, a 3D Printing platform gets gamified, Tony Vetrice covers what makes games addicting, and a RFID sensor game incentivizes workers to take the stairs. Check out the full roundup after the jump.

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Hungering for Blood in The Hunger Games

by Justin Schier, Chief Creative Officer, Dopamine Inc. Now that just about everybody has seen or read The Hunger Games, it’s time to take a look at just what makes the successful movie and book series tick, in light of what we know about gamification. It’s a futuristic heroine’s lonely struggle to master both a [...]

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Live Gamification TV Show – Mondays at 1pm Eastern

We’re launching an exciting new feature: a weekly interactive TV show called The Gamification Revolution. The first episode will premiere Monday April 16 at 1pm Eastern (10 am Pacific/1800 UTC) featuring Nadya Direkova – UX/Game Designer at Google, Top Woman in Gamification and GSummit speaker. RSVP now and visit gamification.co/live on Monday to watch and [...]

BigDoor’s New Gamified Rewards Program Features an Analytics Dashboard

BigDoor has begun implementing a new analytics feature which encourages greater user engagement, with a simplified implementation process. The new platform will offer end users incentives for engaging with their websites and help publishers understand Key Performance Indicators (KPIs) like loyalty, engagement, viral distribution of content, and revenue in order to gauge the effectiveness of their incentives and actually [...]

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How We Play vs Who We Are

Growing up, like most kids I was an avid player. From video games to cops and robbers, cardboard forts (oh how I loved it when we bought new appliances!) and the occasional sport, play was an integral part of my childhood. As with most adults, play has become a much smaller part of my daily [...]

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Gamification Roundup – April 9, 2012

This week on the Gamification Roundup, we got news filled with possibilities. NextJump provides an leisurely gameplay platform akin to Draw Something, GDC Online is making a gamification summit in Austin, Bunchball writes an article about the work ethic of millenials, International scientists create an epidemic game to research disease outbreak models, and Bluewolf and Bunchball partner up to [...]

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NewsiT Brings Gamification to Citizen Journalism

Armed with a smartphone, anyone can be a reporter. This is the idea behind NewsiT, a mobile ‘crowd-reporting’ platform that uses gamification to make reporting the news a collaborative, social, fun and rewarding experience. Founded by experienced journalist Melinda Wittstock, who has worked for the Guardian, the Observer, ABC News, National Public Radio, and MSNBC, NewsiT is all [...]

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LevelUp and Perkville Gamify Real World Consumer Exploration and Loyalty

What if there was a way to take the guesswork out of becoming a regular? What if you knew exactly how many visits it took to get a comped meal, to skip the line, to never need another reservation? In a place like Perkville, you do.  The app, which still seems to be in it’s [...]

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