Archive for the ‘Media’ Category

NYTimes earns the fail badge

This past weekend Natasha Singer at the New York Times tried her hand at summarizing Gamification in a short form piece. Setting aside the obvious fact that to cover an industry as broad, big and rapidly growing as ours is tough at best, the lack of common sense in the piece is glaring. My favorite [...]

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Pepsi Gamifies “The X-Factor”

Pepsi has teamed up with The X-Factor, Simon Cowell’s new foray into TV singing competitions, to create Pepsi Pulse and Pepsi Sound Off, two gamified social media platforms that allow viewers to compete and communicate while watching the show. There has been some side conversations of the gamification of social TV, but this is the first time [...]

Are 4G Networks Worth It?

Most smartphone users (i.e., mostly everyone) have been getting excited by mobile providers new claims on their 4G networks. The speeds are supposedly incredible and who could resist the possibility of downloading a full-length HD movie right to your phone? But before you get too jazzed, you might want to check out the recent post [...]

Fun from Norway: Volkswagen Roulette

Are Scandinavians just more fun? From the same region that introduced the world to interactive billboards and the Speed Camera Lottery, Norway’s Volkswagen just completed a campaign that uses a game to demonstrate the fuel efficiency of the new Volkswagen Golf BlueMotion. The question the campaign set out to answer was how do you make an abstract advantage [...]

Alexander Calder

Weekly Recap: gamification around the web

In gamification this week, we have interesting stories on game mechanics influencing everything; uttering the “G word” at Casual Connect; a new gamified application to help with college applications; and the importance of onboarding in today’s rapidly changing digital envrionment. Also check out today’s Google Doodle in honor of Alexander Calder. I don’t think every [...]

Running at the fitness club

New Journal for the Science of Games for Health

Announced last week, Games for Health: Research, Development, and Clinical Applications (G4H) is a new peer-reviewed journal investigating research into the field of games for health. Games for health as a field has largely been focused around industry events such as the Games for Health Conference–which recently celebrated its seventh year–and the serious games community. [...]

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Gamifying Blog Comment Killers at Business Insider

There is a long and painful relationship between gamification and blog comments. Ever since my Google Tech Talk, I’ve been using blog commenters as an example of Killer behavior in social app settings. Check out the video below to see what I’m talking about – skip ahead to 23:16 if it doesn’t do it for [...]

World Game

The Globe as Platform: Buckminster Fuller’s ‘World Game’

Gamification is a tricky subject to quantify. As a conceptual region within the modern mind-map its just about brand new, yet games and play have probably been around since the dawn of man. Even a simple question at the heart of gamification–how long have people been using play mechanics to make things fun?–is more difficult [...]

J.K. Rowling Reveals Secrets with Pottermore

Muggles take notice – JK Rowling has found another way to extend the Harry Potter franchise with an new interactive, gamified site: Pottermore. The mysterious new website promises to be “an online experience where you can explore the stories like never before”. The landing page is so far very sparse, with only an introductory video from [...]

Weekly Recap: gamification around the web

This week’s recap covers some great media content. Saatchi & Saatchi S produced a good introductory video on gamification and the power of games, Mashable looks at implementing SCVNGR for marketing, TNS Global asks the question, “Gamification: Future or Fail?”, and Kaila Colbin of Minimonos argues for “fail”. Also, Gabe Zichermann’s talk from TEDxKids at [...]

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